Friday, October 7, 2011

Test of Unity Runtime Mesh Generating

Here I wrote a script which generates 24000 triangle mesh every frame. (Although the are not changed, I updated them every frame, I just want to ensure that my machine is power enough with generating these by Unity)

And I change the render setting, zoom in the z-far clip plane, attach a small keyboard control script to the camera.

The demo shows the result:

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