Up to now, we have finished all of the requirements in Alpha Version:
Procedural generation of tunnel
Distribution and generation of obstacles and accelerators
Collision between character and obstacles
We have also implemented some of those in Beta Version:
Webcam based movement control
Dizzy and motion blur effects
In the next few weeks, we will be working on:
Other Beta Version requirements, including dual game mode, diverse bonus/ obstacles and custom shaders, etc.
We will also optimize the existing mechanism and graphic effects according to the feedback.